
KILL GILL
CONTROLS
- A + D - Rotate camera left and right
- Mouse click and release - Aim and shoot
- ESC - Open menu
Just a note about performance: The game runs a little slow for the first 30 seconds or so of gameplay and then should run perfectly fine after the shaders have been compiled for the first time.
Also- if you get stuck on any level you can jump to the next using the ESC button menu.
Thanks for playing!
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (14 total ratings) |
Authors | Solomon Gumball, THEE_SLOWED |
Genre | Puzzle |
Made with | Godot |
Comments
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Damn what a nice idea! I watched this game played on youtube yesterday night and it created the desire to play it asap. This evening with the coffee I spent almost an hour and finished the 5 levels trying diff tactis in each one.
For real, congrats. If you extend this a lil more I'm seeing this on steam. I wish I come up with a game like this anyday.
Phenomenal! Could be turned into a real product for mobile if more polished.
Wow, so clean! What a great game! Might be a masterpiece!
Best game for me
Pure joy gameplay-wise!
Absolutely amazing gameplay i saw on pirate software countdown. Great job!!!!!!
Awesome game! Took a while with Level 4, but finally got though it! I did beat all the levels! Great job!
A bit of feedback on the last spinning obstacle on Level 4: Is it possible to make the openings have a bit more lighting (either artifical or with the lamps from the level itself)? It took me a bit to finally realize through a the darkness that there was a hallway hole to utilize (partly because it took a while to get over there).
A bit of feedback on the Katanta Aiming mechnics: I noticed that we can't swing unless we are angled over 91-ish degress away from a wall. Maybe you could make the white line turn red or make the opacity of the white line diminish when you can't swing at certain angles?
(Also, I failed at the start of level 4 when trying to swing at a 90 degree angle a few times and "broke the katana" without it actually being broken). Might be a small one-time bug (maybe the game thought I clipped through the wall), but that now makes me curious on future mechanics if this game goes furter into development!
I, also, noticed that the Mouse Wheel let's us swing without clicking! Pretty cool to quick slash and speedrunning, but tough without having the aim line to visually assist.
super fun! but I did not finish 2nd level. The complexity rises pretty steeply there!
It used to be much harder -_- a lot harder.
Nice I like cutting up them fish
this is really awesome, love the idea, vibe, and execution, its super satisfying when your playing well. i do think the game could be a little bit more lenient with the time that the fish get alerted and you restart, maybe like x seconds before they call the boss to close the door so you have a final opportunity to silence them.
I love how rewarding it feels to find your own solution, for example i managed to do pots without harming a single pot, and am currently working on clearing obstacles full genocide! 10/10, would slice again!!
I would LOVE to see how you did that! i true skilled gamer you are sir
Really great game, great style and quite fun. The game itch page is also sooo good with its design. I just wish their were more checkpoints or time would freeze/slow while aiming but I enjoyed every minute of playing this
Thank you! Love the slow time idea, we will wright that down for full release!
So fun! I love when the fish guys turn into sushi.
Thank you! for full release I want to make multiple types!